
Polish writers in the fantasy genre Jacek Komuda (Polish. In 2002, another, newly created, Polish company, CD Projekt RED, received the rights to The Witcher, and in 2004, full-fledged development of the game began. Despite the cancellation of the project, there were publications about The Witcher from Metropolis in Polish magazines devoted to computer games. Formally, the project was never closed, but interest in it among developers was fading, in addition, Metropolis was developing another game, Gorky 17. The reasons why The Witcher from Metropolis was never released were that the developers had technical problems, and the publisher was not sure that a game with a setting inspired by Slavic mythology would have financial success with an international audience. The release of "The Witcher" was planned for 1997, the game was not in the genre of role-playing games, but closer to an action adventure with role-playing elements, but at the same time it focused on the plot component, designed for an adult audience, and the player was also asked to make complex moral choices - according to Hmelyazh, now no one is surprised by this, but in the 90s it was a novelty. In the course of the same correspondence, Hmelyazh came up with an English translation of the term Wiedzmin (Polish. As a result, after correspondence by mail, Hmelyazh received Sapkovsky's permission to develop the game. Hmelyazh was a big fan of the Witcher saga and personally knew the author Andrzej Sapkowski since the 80s, having met him at festivals of fantastic literature. The development process was led by Adrian Hmelyazh, who later became famous for founding the studio People Can Fly.
Witcher the enhanced edition series#
The idea of developing a game based on the Witcher series of novels was born back in the 90s, and the game was developed by a small Polish studio Metropolis. In May 2015, the release of the third part of the series - "The Witcher 3: Wild Hunt". In 2011, a sequel to the game called "The Witcher 2: Assassins of Kings" was released. The game was positively received by critics, who praised its plot, graphics, soundtrack and combat system, but criticized technical errors most of them were corrected in the "expanded edition" released in September 2008, in which a new storyline was also added. The release of the game was accompanied by an advertising campaign, the budget of which was about 19 million zloty. The game uses the Aurora engine from BioWare. The development of the Witcher lasted four years. The game reliably reflects the gloomy atmosphere of the universe of novels, but its plot has not received official support from Sapkovsky. At the same time, he is faced with a moral choice, on which the future fate of the game world depends.

The player recovers the main character's lost experience by fighting human opponents and monsters.

The game takes place after the events of the Witcher saga - barely surviving, Geralt falls into amnesia and is forced to relearn his craft. The main character of Sapkovsky's literary world, the witcher Geralt from Rivia, appears under the control of the player.
